Mirre's personal artblog
A 24 year old human who likes to draw stuff, especially comics. This is my personal artblog where I will post doodles, WIPs and finished artwork and also text posts with ignorant opinions. I'm doing my best. Enjoy your stay!
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livestreaming. Anatomy practice + working on booklet

thought you’d like to watch me as I work on the illustrations for my booklet. Many of them needs to be updated.

Might be a bit unsocial in the chat because I’m gonna focus a lot on work.

Tack Mirjam Löfgren!

kimwandersson:



Superduktiga serietecknaren Mirjam Löfgren (Krig RAWR) har tumblr. Hon har även en fallenhet för att göra tutorials och rita dinosaurier. Passande nog så har hon nyligen gjort en awesome genomgång av Deinonychus, som jag just ska rita i en kommande Love Hurts-serie. Tack för det, Mirjam!

Jag älskar själv anatomiböcker och lär-dig-rita/måla-böcker och äger massor. Många är inte särskilt bra, men jag brukar tänka att om jag bara lär mig en ny sak av att läsa den så var det värt det.

Min Topp-3 är:

1. Drawing the head and figure
Titeln säger precis vad det är för bok. Det finns många böcker som lär dig samma sak men jag tycker den här är den absolut bästa.

2. The DC Comics Guide to Inking Comics
Att tuscha sina serier är en konst i sig och en som inte är särskilt skriven om. Det här är i alla fall den bästa boken i ämnet och kanske den bok jag läst om flest gånger.

3. DC Comics Guide to Coloring and Lettering Comics
Halva boken handlar om att texta serier och den har jag inte ens läst. Om du är intresserad av det kolla den HÄR. Men delen om att färglägga serier har för mig varit ovärderlig.

Läs dem och den HÄR, så är du redo att börja rita serier!

Ingen orsak! :D


For you who doesn’t know Kim W Andersson, he is a swedish comic artist and creator of “Love Hurts” and “Alena" - wich both are two awesome comics you should get your hands on if possible!

And for you who doesn’t understand swedish “bork-bork”, Kim is linking to some books he recommend for comic artists. I think I’m gonna check out the “DC Comics Guide to Inking Comics” later, since inking is my favourite part in making comics.

A good example why people MUST read the goddamn TEXT in art books

I took a quick look at Burne Hogarth’s book “Drawing Dynamic Hands” and I saw some peculiar examples….


Hmm…. I dunno about you, but placing down the pinky while keeping the ringfinger straight is pretty…. HARD:

I am pretty sure I don’t have some kind of handicap in my hand. I am pretty sure my hand is “average” in movements and such… But this is as high I can raise up the ring finger while keeping the pinky down at the same time.

… So I tried to use my other hand as help in order to bend up the ring finger.

Sure, my hand doesn’t look like Hogarth’s drawings at all. 
But I know that Burne knows his shit, SO WHY show a unnatural pose like that?

Well…

I found the answer in THE TEXT.

To put it short, the illustration wasn’t intended to show how the flexibility works but more about the patterns in proportions you’d see when placing the fingers on the palm.

So the reason behind that weird hand pose was to just remove that annoying ring finger in order to easier show that when you place the pinky down on your palm, it’s aligned with the long finger. (just look at the lines on the illustration and you get what I mean.) It had nothing to do with a natural pose, it was a tweaked feature to enlighten the main point behind the illustration.

I wouldn’t realize this if I didn’t READ THE GODDAMN TEXT.

It is so very easy for a novice artist to just look at a professional drawing and assume that it’s the correct pose, when it’s inaccurate because it was meant to show something else that you didn’t even know because you are too goddamn lazy to read the text. *punches my past self in the face*


And the reason for this post is to show you HOW EASY IT IS TO MISINTERPRET by only looking at the pictures; THE TEXT IS JUST AS IMPORTANT.

(fuck yeah caps lock)

By my own experience, I easy tend to just look quickly at the illustrations, since they are faster to follow than reading a lot of text. Older art books that where made long ago didn’t have any fancy layout between text and image. When you read Andrew Loomis, you have one spread page with ONLY text; and the next spread is only images. Doing this makes it hard to follow text and image as neatly as a modern tutorial does.

I hope you guys learned something from this just like I did.

If someone know any good references or tutorials about how to paint GOLD, I’d be so happy.

And I’m not having trouble with the reflections and such - it’s the colors hgngngngn. it always turns out looking like shiny yellow paint. :<

Art Link Megapost

kowareta:

ArtsyPoses - Relatively new, but very cool. The 30 second drawing tool seems to be glitching a little but that could be my computer being a dumb. Lots of unique poses and they’re looking to expand to other body types (if you read the FAQ they even said there are too many fit models).

PoseManiacs - Everybody knows this one! Great poses, you can interact with them (rotation, etc) and has a very cool 30 second drawing tool. Also I belieeeve this is available on iOS.

Pixelovey - Another fantastic drawing tool - I prefer it over PoseManiacs’ but I can NEVER FIND THE LINK :( Lots of options here, too.

CedarSeed - The drawings here aren’t great but there is so much information here.

Color Is Value - Handy coloring tips and things!

Ctrl+Paint - So many digital painting tutorials. SO MANY. Ridiculously helpful in everything ever, and constantly updated.

The Angry Animator - Because come on, all sorts of handy animation tips. I linked directly to the walk cycle because I found it to be most useful but there are other things floatin’ around there if that’s your thing~

Constructing the Head/Face - Done by Stanislav Prokopenko, an instructor. Also really seems to know what he’s talking about. Saving images off of Tumblr seems to be hit-or-miss so keep this link handy as it may not save correctly.

Drawing Muscles - Some of you may remember this from all of James Phegan’s classes ever! Super handy, and this is a printable version of the giant jpg he used to e-mail us.

Drawing more Muscles - The same artist; she’s really damn good at drawing beefy dudes.

Drawing People in Perspective

Nude models and drapery

Nude models in all sorts of poses

Clothing Styles

Amazing hands

Coelasquid’s “manbucket”

Haaands

HAAANDS

Color Scheme Designer - Allows you to quickly and easily create specific color schemes for a wide variety of purposes! If you’re like me and terrible with color, this will help.

Things to keep in mind while gesture drawing

Super Obvious Secrets I Wish They’d Teach In Art School

The Complete Guide to Not Giving a Fuck

How to Steal Like an Artist

Ten art books that we should all own already

FOREVER NEVER NOT REBLOG THIS OH GAWD<3

(Source: addark)

Do not only “kill” your darlings, rape, butch and set them on fire too

and with that title, I’m saying that I think I have to sacrifice all these side-projects in order to fully achieve my goal to be a skilled concept artist within 4 months (YES 4 MONTHS, that’s all I’ve got more or less).

the tutorials will be delayed, very delayed. But yeah… sometimes you really have to choose between your future career or what you find fun to do at the moment.

amberblade:

Hopefully this is handy for a few folks.

It is a miracle I have people who want to talk to me on a daily basis.

I really strongly recommend you guys to READ the “DO and DON’TS”-picture here. It is a good reminder even for those who feel pretty confident with drawing hands.

Oh and the last picture is from Gottfried Bammes book "Wir zeichnen den Menschen" which was a big resource for me when I made the “Understanding Anatomy”-series.

(Source: eyecaging)

GET A PREVIEW OF MY VIDEO TUTORIALS TONIGHT!

ATTENTION: I will later tonight, livestream my recordings for you who cannot wait for the finished result. But be aware that the recordings are at this moment 100% UNCUT and with NO subtitles. Those features will be added in the final versions. I will probably start the livestream in about 3 hours after I post this journal.
(my livestream channel is here if you cannot wait: LINK)

I have spent the whole day recording the video tutorials I’ve mentioned in the poll I submitted some days ago.

It’s so goddamn comfortable to just record what you do instead of making huge image files. So these video tutorials will probably be finished and uploaded VERY soon.

However, the only thing that will take me time is to edit the recordings.

I have always thought my english is pretty okay, but when I listen to myself in the recording I realize that I have this extreme swedish accent. Also it surprises me how often I say annoying things like “uhm.. uh…and eh… jaa…”

And even worse…. when I accidentally mix swedish and english hahahaha xD

"And then you can också add a… öhm… you can also add a…”

But that’s not hard to edit. I have software installed that can help me fix these small flaws.

So now imma gonna do a little to-do-list just to remind myself:

- Add a intro, hopefully find a song I can use.

- MAYBE add a small animation of my cartoonic-self as comic relief.

- Edit the sound, remove all the “uhh..”

- Cut out/speed up parts that wasn’t intentional to happen. (“Bloopers” and other times when I forgot what I was supposed to say).

- Upload the final videos on youtube as well.

- Add SUBTITLES so people can understand wtf I’m actually saying.

MAYBE make a version with spanish/swedish/other subtitles. Though this is not my highest priority right now.


So anyway, I’m having fun with this and will now head off to make some more recordings!

How to make a blender in Photoshop similar to Corel

One thing that photoshop really miss is a good blender, like the one you can use in Corel painter or Sai. I just discovered that you can create a blender using the smudge tool - the result is not 100% like the blenders in Painter and Sai, but it’s good enough.

First thing you’ve gotta do is to make a brush for the smudge tool.

The most important thing here is to TURN ON “Scattering”

And second most important is to TURN OFF “Shape dynamics”.

This is really the key to make the blending work.

The “strength” option can vary, depending on how much you wanna blend. I think 10-30 is a pretty good area to switch around with.

AND NOW SOME EXAMPLES:

As you can see, the one to the left looks horrible. That’s the default settings on the smudge tool. But on the other two, the smudging is now looking more like it’s blending the white and red colors. If you want a more watercolor-ish effect, I recommend using a brush with some texture and jagged edges. For mor smooth blending, use hard round brush - but remember to turn on scattering.

Here’s some more easy sketches on how to understand the “Eye-Level”-thing I mentioned in earlier post. Imagine that the camera is just as tall as the person who has the eyes right on the horizon. That’s the “Eye-level”.

Using the typical ocean/beach scene is good practice since it doesn’t contain any advanced objects, and also provides a clear horizon as a starting point.

You can easily create a simple scene at the sea by just playing around with the eye-level. Notice the difference between the picture where the eye-level is placed very high up, and the one whith the eye-level placed very low on the paper.You will get an easy perspective without worrying too much about vanishing points and other lines that might feel too complicated.

I truly recommend you to draw scenes like this, you can use your OC’s or something similar and place the eyes along the horizon.

This is a recommended practice for beginners when it comes to perspective.

ALWAYS keep hard areas as simple as possible, so in order to learn perspective - which is an advanced area, it’s always good to start with the easiest areas.

REMEMBER ALL NEWBIES OUT THERE: The horizon line represents not only the actual horizon on the picture, but also the EYE-LEVEL of the “camera”. Think of drawing a perspective background as if you were holding a camera. I shit you not, if you always keep this in mind, drawing perspectives will be a lot easier.

The main point with this training is how the heads are placed in relation to the eye-level (also known as the horizon) and vanishing point.

If you find it hard to draw two people, begin first with only one person.

Draw three pictures of the same scene, one or two children at a beach. Imagine that you are their parents or something, holding a camera. The placement of the camera will affect the perspective.

On the first drawing/”photograph”, you are standing straight up, and since you are much taller than the two kids, their heads will ALWAYS be placed BELOW the eye-level (the camera).

On the second drawing/”photograph”, you stand/sit on your knees, making the camera placed at the same level as the kids. the heads are touching, or placed on the horizon line(which is still the “eye-level”.)

And on the last drawing/”photograph”, you sit down/laying down with the “camera”. This makes the kids (who are standing) appear taller than you. And therefore, their head will always be above the eye-level.

One with the heads a bit below the horizon line, 

Make sure the horizon line is not placed in the center of the drawing when doing this.

I also made some notes while drawing these, taking small notes are a good way to learn and remember stuff you just learned. Write it down while it’s still fresh, you know.

hope this will help you guys out a bit :3 now I’m off to draw more perspectives.