Mirre's personal artblog

A 24 year old Swedish cislady who likes to draw stuff. This is my personal artblog where I will post doodles, WIPs, artwork and sometimes mini-tutorials!

I also tend to ramble about things in general - especially about art!

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How I color stuff - a tutorial thingy?

This tutorial should work with most digital art programs such as SAI, Photoshop, MangaStudio and Corel Painter.

Okay so before I start I should first sum up the layers I’m gonna use:

Alright now when we got that cleared up, let’s get started!

I begin with a grayscale painting. I only include regular shadows such as cast shadows and core shadows. For this part you can go further and render the picture to make it look less like a drawing/sketch. Or just leave it as it is.

Make sure this layer contains no white pixels once you’re done. And try not to make the shadows too dark or too bright.

Now lock the layer, set it to multiply and fill it with a dark red tone - this goes mainly for areas such as skin and hair. But don’t be afraid to experiment with other hues!

Create a new layer below the first one and fill it with your preferred dark base color. 

Now it’s time to add the colors! Create a normal layer between the first two and simply start coloring. I suggest using a brush with opacity set to pen pressure. Make sure to not add “shadow colors” here - that’s what we have the dark base layer for!

The red tone from the top layer is great for adding warmth blending in the skin and hair.

If you aren’t satisfied with the color mood, just change the dark base layer to a different color. It’s a nice safe way to experiment with color combinations!

Here’s the final result! I could continue to work on this further by merging the layers and render it to look more paintery. But I think this looks okay as it is.

I hope this tutorial is somewhat helpful for some peeps out there!

//Mirre (foervraengd)

How I Draw Kisses

Drawing two people kissing each other is hard, it’s tricky and hard and ridiculously frustrating. What I personally have the most trouble with kisses is the lips. But after practising and referencing as good as possible, I’ve found a way for me to draw that classic kiss. Or at least in profile view - if I try any other head angles I rely more on pure luck haha…

One thing that I quickly learned the first times I drew kissing characters - MAKE SURE BOTH HEADS HAVE SOMEWHAT SAME SIZE

For this little mini-tut, I’ll just shamelessly copypaste the head and flip it horizontally.

I’ve noticed that even though the other person’s nose won’t be visible in the finished picture, it’s still a good idea to sketch it out in the rough draft. Mainly to make sure you don’t screw up the characters facial structure by improsiving too much.

So this kiss is going to be the very classic “overlapping”-kind that you often see in anime. Naturally, the nose here would get a bit squished against the other one’s cheek. If you want a more realistic touch you can add this feature, but I’m just gonna ignore it and focus on the lips in this mini-tutorial.

Also note that I actually tilted the right head a little bit in order to make sure to have the “mouth areas” puzzled together. Also note that the foreheads doesn’t touch each other here.

Enough talking - more kissing!!

Okay so I recommend you to save the lips to the last - preferably on a separate layer just in case. Ink/Lineart the other things first. 

Now, most of the time when I see people drawing kisses is that they do this typical overlapping method that is commonly seen in anime. In my opinion, it looks kinda lame and unrealistic and NOT romantic or hot at all!

What you have to remember is that human skin is soft and tend to get squished when pressed at another surface, especially lips. When you kiss someone you press you lips against each other and the “hard surface” is the teeth behind our lips. This is sort of what that red line represents.

This is often how I go when I draw the lips instead. Still overlapping but pay attention to how the shape is affected.

Sometimes it looks good if you add the corners of the mouth as well, just remember to be very subtle with this.

So this is the final “picture”. Yes I redrew the face a little bit, because it looked better like this and this tutorial is 100% improvised.

A tip is to first draw the bottom lips of the partner to the right and then add the other ones.

I still have a hard time drawing kisses and I often end up having to redraw the kiss 2-3 times before I’m pleased. here’s some other examples of kisses i’ve drawn:

And lastly some kisses I have no goddamn idea how I managed to draw them but I did somehow:

so yeah hopefully this was useful for someone out there…

NOW GO DRAW YOUR OTP!!

Trying out a new color technique. Pretty fun actually, might probably use this on future paintings.

Used this tutorial btw as reference: Link!

Also I realized I need to draw more asian faces.

Did some basic anatomy studies, I’ve felt that I lack practise in drawing the back view of the torso. And I’ve realized that I really need to use cylinders more often for the torso. Well as they say; repetition pays off.

These “notes to self” are very effective to me, instead of trying to fix the errors in the first drawing, it’s better to highlight the most common mistakes you do and then keep that in mind when you draw the same pose again.

some notes I did during today’s stream.

Altho kisses are still hard to draw haha

Mini-guide in how to draw a suggestive face (featuring Mike Chilton!)

adultanatomy:

GOOD TO KNOW: This guide goes for both male and females, it can vary in amount of expressions, but that totally depends on the character.

This is Mike Chilton!

Mike Chilton is feeling a little bit attracted to the audience!

Read the rest of the mini-guide under the cut:

Read More














Motorcity characters owned by Titmouse Studios.
This is a sequel to THIS TUTORIAL <— link!

Motorcity characters owned by Titmouse Studios.

This is a sequel to THIS TUTORIAL <— link!

My Art Study Exercise-list (updated: July 18th)

foervraengd:

So… I like to exercise and practice my art skills a lot recently. However, it’s important to not be too overwhelmed with all the areas that you need to cover.

Therefore, I’m going to make a little list of what areas I should practice on. This is mostly just a thing for myself, but if you find this useful you can share it with others as well.

So whenever I feel like doing a study, but don’t know what area to cover, I am going to look at this list and see what area I haven’t worked on lately. Alt making a “schedule” where I cover each area a day.

A good idea is to cover one area each day, and then fill one whole page/spread/canvas with studies on each subject within that category.

And by “fill” I mean as in as much as there’s space on the paper. Not just 1 or 3 sketches, but maybe I dunno… 10 or 20! depends on the subject of course, but repitition is important in order to improve your artistic skills!

The three first areas are what I’ll consider most important to always practice on.

Important Basics:

  • Value study, work with grayscale/combine with composition
  • Color theory studies. Use still life and photographic references
  • Perspective and composition
  • Different surface/texture (metallic objects, drapery study etc)
  • Still life study on static objects/photographs

Anatomy:

  • Gesture drawing
  • Muscle/skeleton study
  • Faces and facial diversity (ethnics, age etc)
  • Female/Male differences
  • Bodyshapes/age

Environments/backgrounds:

  • Nature - forests, mountains, deserts etc
  • Plants, trees and geology
  • Urban - architecture buldings, monuments etc
  • Speedpaintings/thumbnail exercises (10-30 minutes long)
Advanced/in-depth:

Technical:

  • Vehicles; boats, cars, airplanes etc
  • Weapons; guns, swords, bows etc
  • Modern vehicles/weapons
  • Historical vehicles/weapons
  • Machines, engines, robots etc

Animals:

  • Herbivore mammals (horse, cows, deers etc)
  • Carnivore mammals (lions, wolfs, bears etc)
  • Rodents (mice, squirrels, rabbits etc)
  • Birds
  • Reptiles and Amphibians (lizards, snakes, frogs etc)
  • Aquatic animals (fish, sharks, whales etc)
  • Insects, spiders and other invertebrates
  • DINOSAURS!!!!1 (+ other prehistoric animals)
  • Mythological animals (don’t stick to “modern” illustrations, go for the very very old designs!!)

Design/culture:

  • Modern/historical fashion (shoes, dresses, suits etc)
  • Armor and defense (for both humans and animals)
  • Furniture and interior design (modern/historical)
  • Gadgets, jewelry and other decorations
  • Small items like glasses, plates, spoons etc

I will probably expand the list sooner or later. Please note that “drapery study” is more or less studies on clothes and folds. Hair is something I personally don’t feel the complete need to exercise on. Since there’s more important areas to cover as well.

UPDATE Jul 18th 2012:


For those who wanna hardcore-exercise should spend at least two to three days focusing on one area/subject:

  • First day is studies using references and research about the subject.
  • Second day is drawing the subject freehanded without using references. 
  • Third day is to make a finished painting/drawing that includes/focus on the specific subject.

My Art Study Exercise-list

So… I like to exercise and practice my art skills a lot recently. However, it’s important to not be too overwhelmed with all the areas that you need to cover.

Therefore, I’m going to make a little list of what areas I should practice on. This is mostly just a thing for myself, but if you find this useful you can share it with others as well.

So whenever I feel like doing a study, but don’t know what area to cover, I am going to look at this list and see what area I haven’t worked on lately. Alt making a “schedule” where I cover each area a day.

A good idea is to cover one area each day, and then fill one whole page/spread/canvas with studies on each subject within that category.

And by “fill” I mean as in as much as there’s space on the paper. Not just 1 or 3 sketches, but maybe I dunno… 10 or 20! depends on the subject of course, but repitition is important in order to improve your artistic skills!

The three first areas are what I’ll consider most important to always practice on.

Important Basics:

  • Value study, work with grayscale/combine with composition
  • Color theory studies. Use still life and photographic references
  • Perspective and composition
  • Different surface/texture (metallic objects, drapery study etc)
  • Still life study on static objects/photographs

Anatomy:

  • Gesture drawing
  • Muscle/skeleton study
  • Faces and facial diversity (ethnics, age etc)
  • Female/Male differences
  • Bodyshapes/age

Environments/backgrounds:

  • Nature - forests, mountains, deserts etc
  • Plants, trees and geology
  • Urban - architecture buldings, monuments etc
  • Speedpaintings/thumbnail exercises (10-30 minutes long)
Advanced/in-depth:

Technical:

  • Vehicles; boats, cars, airplanes etc
  • Weapons; guns, swords, bows etc
  • Modern vehicles/weapons
  • Historical vehicles/weapons
  • Machines, engines, robots etc

Animals:

  • Herbivore mammals (horse, cows, deers etc)
  • Carnivore mammals (lions, wolfs, bears etc)
  • Rodents (mice, squirrels, rabbits etc)
  • Birds
  • Reptiles and Amphibians (lizards, snakes, frogs etc)
  • Aquatic animals (fish, sharks, whales etc)
  • Insects, spiders and other invertebrates
  • DINOSAURS!!!!1 (+ other prehistoric animals)
  • Mythological animals (don’t stick to “modern” illustrations, go for the very very old designs!!)

Design/culture:

  • Modern/historical fashion (shoes, dresses, suits etc)
  • Armor and defense (for both humans and animals)
  • Furniture and interior design (modern/historical)
  • Gadgets, jewelry and other decorations
  • Small items like glasses, plates, spoons etc

I will probably expand the list sooner or later. Please note that “drapery study” is more or less studies on clothes and folds. Hair is something I personally don’t feel the complete need to exercise on. Since there’s more important areas to cover as well.

Today’s Anatomy Studies!

Oh man so much stuff done, and we worked the whole day! It was very fun, but now I really need to get some sleep. I hope to see the people who visited the stream and what they managed to draw during this LS. I haven’t been drawing so much anatomy lately, so this felt really nice to re-study. I actually spent some extra time to understand the complex construction of the elbow.

And I also did some studies using Hogarth illustrations, I’m usually not a big fan of his books. But when it comes to exaggerating muscles, Hogarth IS the best resource to use!



















&#8230; I apologize for any weird typos and for my horrible handwriting in this. I am very tired. And I really don&#8217;t know why I choosed to handwrite the text. I&#8217;m stupid, but this was very fun to do.
Please note that some of the last illustrations are pretty old, but should still serve as okay examples of different faces. I wished I could make more examples, but I&#8217;m very very tired and this took me several hours to do. Anyway, I hope this will help you out.
Will make a polished-version for dA sooner or later&#8230;

… I apologize for any weird typos and for my horrible handwriting in this. I am very tired. And I really don’t know why I choosed to handwrite the text. I’m stupid, but this was very fun to do.

Please note that some of the last illustrations are pretty old, but should still serve as okay examples of different faces. I wished I could make more examples, but I’m very very tired and this took me several hours to do. Anyway, I hope this will help you out.

Will make a polished-version for dA sooner or later…

So this is what I produced today at the livestream session I had. What I did was to write down the very hard-to-read-notes on Michael Mentler&#8217;s sketches from his anatomy thread: "Book of Bones" on conceptart.org. About 95% of the information here comes from mentler&#8217;s knowledge, this is really just how I study stuff personally, so ALL CRED goes to this awesome dude. People wanted to see this stuff afterwards, so I made a post with the finished content.
Make sure to check out Mentler&#8217;s thread, you&#8217;ll find tons and tons of more stuff there + his drawings are  hngngngng&lt;3
anyway, let&#8217;s get started:






And here is PART 2:








Please Note: The &#8220;homework&#8221; part is something I made up myself. And by &#8220;extra weight&#8221;, I do not mean *only* pregnant women, but also stuff like carrying a heavy bag with one arm, or wearing a very heavy backpack (this would work best drawn in profile view in order to show how the mass distribution keeps the body balanced).
Also note the colors used in the last examples. 
The two first have are balanced, we can see this because the cyan and red colors are more or less evenly distributed (using the line of gravity as a &#8220;border&#8221;). But on the last one to the right, there&#8217;s more red. Which also proves that the body is unbalanced, and that the person will trip and fall any moment.

So this is what I produced today at the livestream session I had. What I did was to write down the very hard-to-read-notes on Michael Mentler’s sketches from his anatomy thread: "Book of Bones" on conceptart.org. About 95% of the information here comes from mentler’s knowledge, this is really just how I study stuff personally, so ALL CRED goes to this awesome dude. People wanted to see this stuff afterwards, so I made a post with the finished content.

Make sure to check out Mentler’s thread, you’ll find tons and tons of more stuff there + his drawings are  hngngngng<3

anyway, let’s get started:

And here is PART 2:

Please Note: The “homework” part is something I made up myself. And by “extra weight”, I do not mean *only* pregnant women, but also stuff like carrying a heavy bag with one arm, or wearing a very heavy backpack (this would work best drawn in profile view in order to show how the mass distribution keeps the body balanced).

Also note the colors used in the last examples. 

The two first have are balanced, we can see this because the cyan and red colors are more or less evenly distributed (using the line of gravity as a “border”). But on the last one to the right, there’s more red. Which also proves that the body is unbalanced, and that the person will trip and fall any moment.

A redline correction/&#8221;guide&#8221; in how to draw a five year old child. Helped Ninja during the livestream with her drawing and what to think about next time.

I&#8217;ve noticed that there&#8217;s very little references/resources when it comes to draw children bodies, it&#8217;s probably because the thought of a naked child has become so taboo. But if someone has some good resources of drawings of childrens anatomy, it would be nice to know. What I&#8217;ve shown here is more or less all I currently know about this subject.

A redline correction/”guide” in how to draw a five year old child. Helped Ninja during the livestream with her drawing and what to think about next time.

I’ve noticed that there’s very little references/resources when it comes to draw children bodies, it’s probably because the thought of a naked child has become so taboo. But if someone has some good resources of drawings of childrens anatomy, it would be nice to know. What I’ve shown here is more or less all I currently know about this subject.

Applying basic light theory to your art (aka “how to make ridiculously shiny stuff”)

In this mini-guide, I’m going to more or less explain how the heck you apply basic light theory on your art. But with a bit more exaggerated effects.

I am going to start off by using a reference photo I took myself in a museum I visited the other day.

This is a piece of Pyrite (aka “Fool’s Gold”) which is very reflective, and is pretty cool.

I used this as a reference and eye-ball copied it. Since most of the colors are pretty saturated, it wasn’t that hard to guess the colors. (I did not color pick from the photo - unless you are colorblind, you should learn to pick color only by observation. It’s good for your artistic eye.)

Here’s my painting of the pyrite. It’s not as textured or detailed as the reference, but turned out good enough. The orange light comes from a piece of table/wood beneath the pyrite that is not visible from the photo.

The shape of the object is a nice variation from the regular “sphere” that you always see in light-theory.

Now let’s apply there light sources on a portrait - makin it shiny shiny!

But first we should look up another reference!

This picture was done by the AMAZING Virtual Lighting Tool where you can add several light sources, change the placement of the “lamps”, even add colors and all kind of nice gadgets. This screenshot contains more or less the same lightsources that we got from the Pyrite painting.

Now this time I did use the color picker - but not from the photograph, but from the painting I did earlier. This was a really fun experiment and a great way to practice shiny objects.

HEY WANNA LEARN TO DRAW HANDS?! LEARN TO DRAW THE FUCKING PHALANGES RIGHT GODDANGIT!!

This is a little sequel to my older post about the thumb: Small Miniguide about the thumb!

One thing I many times see artist do, is to not really consider the phalanges and knuckles/joints on the fingers.


You will see these kinds of hands on for example…. badly traced bases. Novice artists tend to not pay attention to those small subtle details that can make a hand go from “good” to “wtf”.

REMEMBER PEOPLE:

PINKY-FINGER ALWAYS POINTS INWARDS THE PALM!!

PINKY-FINGER LIKES TO CUDDLE WITH RING-FINGER!!


(and uh… yeah it’s not 100% accurate in the illustration above, PLEASE DONT COPY THAT LITTLE FLAW IT SHOULD BEND A BIT MORE INWARDS. But it looks at least better than the first example. Yeah I know I’m such a professional…..)

Keep this in mind everytime you draw closed hands, fists and other poses where the fingers are not stretched out.

So, since the pinky points a bit inwards, there’s a little bit of foreshortening on the phalanges. And this is one of those small subtle details some people don’t notice.

Now, once you’ve learned that you have 3 phalanges and not 2. There’s also another important mistake ppl do with fingers:

The top phalange (aka fingertip) are sometimes drawn shorter than it is, making the middle phalange appear too long.

REMEMBER: You don’t bend only your fingertips when holding stuff and such. In fact, bending the fingertips 90 degrees with the rest of the phalanges straight is very hard and is not a natural way to move the fingers. (try it yourself, most of you wont be able to do it. But some can do it, as a party-trick.)

The bottom phalange is slightly longer than the middle phalange, sometimes they appear as having the same length. But always make sure to not make them twice as long as the top phalange. Think of their lengths as a pyramid; base is large while top is narrow.

And as a final note, I’ll talk a little bit about the fingernails.

The nails never cover the whole top phalange, it cover about half of it but rarely any longer. Nails can be smaller as well, it depends on what finger it is. And of course, there’s always exceptions.



Now go draw correct phalanges!